Goh virtua fighter
Notes: One of the best sidekicks in the game. Pushes opponents back on hit.ĭescription: Goh thrusts his entire leg forward It has better priority than most of your opponent's moves, such as the Low Punch. Notes: Whilst the move was stronger in VF4: Evo and FT (as its reach was longer) in VF5 it remains as a decent move to put distance between Goh and your opponent. However, high-level players expect this situation, and thus have punishers/sabakis/reversals ready to punish careless low punches, so be wary. Used by players of all skill levels, from beginners (frequent), intermediate (often) to high-level (seldom) players. Notes: In Virtua Fighter 4 onwards, the Low Punch is a game mechanic which allows one to regain momentum when disadvantaged. In Virtua Fighter 5, it knocks down on normal hit, making it an even more useful move.Ĭlass: Special Low (can be guarded against while standing or crouching)Īpplication: Reset match momentum to even out, or gain advantage Medium disadvantage if blocked (-4 frames), but large advantage on MC (+7 frames)ĭescription: Goh delivers an extremely fast palm to the opponent's headĪpplication: Punisher (14 frames) Combo-starter Round-Starter You may then initiate a guessing game of throw or attack. A very useful move against crouchers, as it staggers them.
Notes: At 14 frames execution, treat this as Goh's elbow attack. Notes: Use this to condition your opponent to stand guard, and then go in for a damaging throw! Notes: If the kick connects, hold to end up in Back-Turned state (-2 on guard, +3 on hit), which provides faster recovery.ĭescription: The mid punch, followed by another mid punchĪpplication: Guessing game hit-checkable Use this to condition your opponent to stand guard, and then go in for a damaging throw!ĭescription: The basic punch, followed by a high kick Notes: A decent followup, as the second punch is a mid level attack. Notes: Hold when pressing to advance forward (helpful in connection of combos)ĭescription: The basic punch, followed by a mid-hitting second punchĪpplication: Guessing game, conditioning hit-checkable and delayable His throws are also very strong and would be listed here, but I have separated them into Throws for readability.Īpplication: Reset match momentum to even out, or regain the advantage These are Goh's bread and butter moves, virtually essential in any match. So, be creative with his moves and take your opponent by surprise! It takes a lot of strategy and skill in VF to win, especially with Goh. Note: This is intended to be a general guide, and should be treated as such. This article presents a general overview on Goh's moves, categorised into:įor an in-depth command-list, complete with names and frame-data, please refer to VFDC's Goh's Command List.