Moto racer 2 pc different soundtrack
Psygnosis released a special Limited Edition version of this title, which included a CD soundtrack disc featuring 12 (of 15) tracks from the game. Includes music from Fatboy Slim, E-Z Rollers, Pressure Rise, Aphrodite, Ashley Beedle, Organized, The Hoax, Les Rosbifs, Ratman, Danmass, Ed Rush & Nice, Pascal and Freestyles. Includes music from The Mighty Mighty Bosstones and Nashville Pussy Rise 2: Resurrection AKA Rise of the Robots 2: The Resurrection The entire soundtrack is on Track 2 and Track 3 is a sine-wave sound. Red Asphalt AKA Rock & Roll Racing 2: Red Asphalt The 10th track is used for the Ubisoft logo and title card.
MOTO RACER 2 PC DIFFERENT SOUNDTRACK FULL
Power Rangers Zeo: Full Tilt Battle Pinball Tracks 1-5 are instrumentals, and the 6th is "Flirtin With Disaster" by Molly Hatchet.Ĭontains different background sounds from the game, The 14th and 15th tracks both have the main theme. The 6th track is the intro music and 10th track is blank.įeatures music tracks from The Crystal Method debut album Vegas.Ĭontains most of the museum music, and the 10th track is blank.Ĭontains most of the museum music, the last track (in the USA and Europe,) is the Cutie Q Room, which was replaced with Super Pac-Man, but leftover files are present on the disc.Ĭontains most of the museum music, the 11th track is blank. Track 17 is blank.Ĭontains only boss themes, title, menu and ending themes.Ĭontains the game soundtrack, 5th track is the main menu music.Ĭontains the entire soundtrack 6th track contains the intro music.įeatures in-game music tracks, additional unused demo tracks, and two licensed music tracks from Pop Will Eat Itself.ġ1 tracks are on the first CD, with the remaining 16 tracks on the second CD.įeatures announcer soundbytes as well as BGM. Contains the entire OST, except for the menu music.
Tracks 12 and 13 are unused "Win" and "Lose" themes and track 14 is blank.Īlso known as Jet Rider 2 in Europe and Jet Moto '98 in Japan. Tracks 1 and 2 are both the title theme, while track 9 is a sine-wave sound.Īlso known as Jet Rider in Europe. Tracks 2-12 are the main soundtrack music Track 13 is a sine-wave sound.įeatures music from Alex Skolnick, Link Wray, Mark Pistel, Meat Beat Manifesto, Primus, Metallica, Androyd, Kelp, Medicine Drum, Mix Master Mike, The Reverend Horton Heat, Bob Green, and Bil. Tracks 2-9 are soundtrack music, 10-75 are mission briefs and 76 is blank. The soundtrack was a collection of remixes from the PC version and new tracks written specifically for the PlayStation release. Has the ending vocals with the demon voice. In the NTSC edition the music played is from when the player fails in Die Hard: With a Vengeance.
Track 22 is a sine-wave sound, in the PAL edition the 21st track is an identical copy of 20th track (used when the player kills the last enemy on the floor in Die Hard and the bomb is enabled). Tracks 16-19 are unused during gameplay, but are accessible through the in-game "CD Player" option as bonus tracks. Only tracks 40-48 are actually the soundtrack itself.Ī re-recording of the soundtrack was released by the original composer Mark Knight, in 2011.Ĭontains the entire OST as well as character lose quotes.Ĭontains the entire OST and car sounds used in menus.Ĭontains the entire OST. The 2nd track features Alucard humorously alerting the listener not to play "Cut Number One" (computer data track) 3rd is a "hidden" music track, featuring audio not used in the game. The track played during the in-game credits sequence can be listened to in full.
MOTO RACER 2 PC DIFFERENT SOUNDTRACK PLUS
This list is for games of the original PlayStation console that feature CDDA audio tracks: Game List Game TitleĮven numbered tracks are background music, odd numbered tracks are a few seconds of silence and the last track is a sine-wave sound.Ĭontains the entire soundtrack plus all mission briefings.Ĭontains both sound effects and the soundtrack. Generally when a PlayStation Game title is played in a normal audio CD Player, the first track contains game data which may produce static if played. These audio tracks could also be accessed through the original PlayStation console's CD Audio Player feature after startup. Game Developers would often format in-game audio as CD audio that could be accessed with a normal CD player, as well as adding hidden tracks featuring audio not otherwise accessible through normal game playback methods.